Other · orbit-seven-dusky.vercel.app
Orbit
Browser 3D modelling kernel. Agents can create and transform objects, run boolean operations, add modifiers and export scenes.
Ask an agent to
- Create a cube and subtract a cylinder from it
- Add a mirror modifier to the selected object
- Export the scene as a mesh file
36 tools
add_jointtype: string?, parent: string?, child: string?, axis: array?, limits: array?
add_modifierid: string?, modifier: string?, options: object?, index: number?
analyze_stabilityids: array?, material: string?
boolean_operationids: array?, operation: string?, keep_operands: boolean?, name: string?
check_collisionsids: array?, include_touching: boolean?
check_printabilityids: array?, nozzle: number?, layer_height: number?
clear_scenecompute_mass_propertiesid: string?, material: string?, density: number?
create_objecttype: string?, name: string?, position: array?, rotation: array?, scale?, material: string?, color: string?, params: object?, … (list cut; the site may define more)
create_profile_solidmethod: string?, profile: array?, depth: number?, path: array?, options: object?
define_graphid: string?, graph: object?
delete_objectid: string?, ids: array?
duplicate_objectid: string?, ids: array?, offset: array?
evaluate_graphgraph_id: string?, graph: object?, parameters: object?, instantiate: boolean?
export_sceneformat: string?, ids: array?, weld_solid: boolean?, selection_only: boolean?
get_historygroup_objectsids: array?, name: string?
import_meshdata?, format: string?, normalize: boolean?, target_size: number?
inspect_objectid: string?
inspect_scenedeep: boolean?
list_capabilitiesmeasureid: string?, between: array?
move_objectid: string?, ids: array?, position: array?, delta: array?, drop_to_ground: boolean?
redosteps: number?
remove_modifierid: string?, modifier_id: string?, index: number?
reorder_modifiersid: string?, order: array?
rotate_objectid: string?, rotation: array?, delta: array?, axis: string?, angle: number?, degrees: boolean?
scale_objectid: string?, factor: number?, scale?, axis: string?, amount: number?
select_objectid: string?, ids: array?, query: string?, tag: string?, ray: object?, all: boolean?, none: boolean?
set_cameraposition: array?, target: array?, up: array?, fov: number?, near: number?, far: number?, projection: string?, preset: string?, … (list cut; the site may define more)
set_environmenthdri: string?, exposure: number?, post: object?
set_materialid: string?, ids: array?, material: string?, color: string?, roughness: number?, metalness: number?, opacity: number?
simulateids: array?, steps: number?, apply: boolean?
undosteps: number?
ungroup_objectsgroup_id: string?
validate_sceneground_check: boolean?
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