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---

# Orbit (orbit-seven-dusky.vercel.app): 36 WebMCP tools for AI agents

![](https://www.google.com/s2/favicons?domain=orbit-seven-dusky.vercel.app&sz=96)

Other · orbit-seven-dusky.vercel.app

## Orbit

Browser 3D modelling kernel. Agents can create and transform objects, run boolean operations, add modifiers and export scenes.

[Open orbit-seven-dusky.vercel.app](https://orbit-seven-dusky.vercel.app/)

## Ask an agent to

-   Create a cube and subtract a cylinder from it
-   Add a mirror modifier to the selected object
-   Export the scene as a mesh file

## 36 tools

-   `add_joint`
    
    Add a mechanical joint (fixed, revolute, prismatic, spherical, planar) and report linkage mobility.
    
    type: string?, parent: string?, child: string?, axis: array?, limits: array?
    
-   `add_modifier`
    
    Push a procedural modifier onto the object stack: array, mirror, twist, bend, taper, inflate, shell, smooth, subdivide, decimate, lattice, displace.
    
    id: string?, modifier: string?, options: object?, index: number?
    
-   `analyze_stability`
    
    Support polygon, stability margin and tipping angle — will the design stand up?
    
    ids: array?, material: string?
    
-   `boolean_operation`
    
    Exact CSG: union, subtract, intersect or xor over two or more solids. Returns a closed manifold result.
    
    ids: array?, operation: string?, keep\_operands: boolean?, name: string?
    
-   `check_collisions`
    
    Broad-phase AABB plus narrow-phase containment collision detection across the scene.
    
    ids: array?, include\_touching: boolean?
    
-   `check_printability`
    
    Overhang ratio, layer count, wall thickness and support advice for additive manufacturing.
    
    ids: array?, nozzle: number?, layer\_height: number?
    
-   `clear_scene`
    
    Remove every object, group and joint.
    
-   `compute_mass_properties`
    
    Exact volume, mass, centre of mass and inertia tensor for a chosen physical material.
    
    id: string?, material: string?, density: number?
    
-   `create_object`
    
    Create a solid primitive. Types: cube, sphere, icosphere, cylinder, cone, torus, plane, capsule, tube, prism, pyramid, wedge, rounded\_box.
    
    type: string?, name: string?, position: array?, rotation: array?, scale?, material: string?, color: string?, params: object?, … (list cut; the site may define more)
    
-   `create_profile_solid`
    
    Freeform geometry: extrude, revolve or sweep a 2D profile into a closed solid. Supports bevel and twist.
    
    method: string?, profile: array?, depth: number?, path: array?, options: object?
    
-   `define_graph`
    
    Register a reusable parametric node graph and statically validate it.
    
    id: string?, graph: object?
    
-   `delete_object`
    
    Delete objects by id, ids, or the current selection.
    
    id: string?, ids: array?
    
-   `duplicate_object`
    
    Duplicate objects with an optional positional offset.
    
    id: string?, ids: array?, offset: array?
    
-   `evaluate_graph`
    
    Evaluate a parametric graph with parameter overrides and instantiate the result.
    
    graph\_id: string?, graph: object?, parameters: object?, instantiate: boolean?
    
-   `export_scene`
    
    Export to STL, ASCII STL, OBJ, PLY or glTF 2.0. Optionally weld everything into one solid first.
    
    format: string?, ids: array?, weld\_solid: boolean?, selection\_only: boolean?
    
-   `get_history`
    
    Read the full mutation journal with the current index.
    
-   `group_objects`
    
    Group objects under a named parent for collective reasoning.
    
    ids: array?, name: string?
    
-   `import_mesh`
    
    Import OBJ, STL (ascii/binary), PLY, glTF or GLB into the scene, optionally normalised to a target size.
    
    data?, format: string?, normalize: boolean?, target\_size: number?
    
-   `inspect_object`
    
    Deep read of one object including manifold report and nearest neighbours.
    
    id: string?
    
-   `inspect_scene`
    
    Full scene read: objects, bounds, triangles, camera, environment, history.
    
    deep: boolean?
    
-   `list_capabilities`
    
    Enumerate every primitive, material, modifier, format, node type and joint the kernel supports.
    
-   `measure`
    
    Measure one object or the distance between two.
    
    id: string?, between: array?
    
-   `move_object`
    
    Set absolute position, apply a delta, or drop to the ground plane.
    
    id: string?, ids: array?, position: array?, delta: array?, drop\_to\_ground: boolean?
    
-   `redo`
    
    Step forwards after an undo.
    
    steps: number?
    
-   `remove_modifier`
    
    Remove a modifier from the stack by id or index.
    
    id: string?, modifier\_id: string?, index: number?
    
-   `reorder_modifiers`
    
    Reorder the non-destructive modifier stack.
    
    id: string?, order: array?
    
-   `rotate_object`
    
    Rotate in degrees (default) or radians, absolutely or by delta, or about a named axis.
    
    id: string?, rotation: array?, delta: array?, axis: string?, angle: number?, degrees: boolean?
    
-   `scale_object`
    
    Uniform factor, per-axis vector, or a single-axis stretch.
    
    id: string?, factor: number?, scale?, axis: string?, amount: number?
    
-   `select_object`
    
    Select by id, ids, semantic query, tag, type, material, raycast, all or none.
    
    id: string?, ids: array?, query: string?, tag: string?, ray: object?, all: boolean?, none: boolean?
    
-   `set_camera`
    
    Position the camera, frame the whole scene, jump to a named view preset, or switch projection (perspective/orthographic).
    
    position: array?, target: array?, up: array?, fov: number?, near: number?, far: number?, projection: string?, preset: string?, … (list cut; the site may define more)
    
-   `set_environment`
    
    HDRI, exposure, background, shadows and post-processing (bloom, SSAO, vignette, tonemap).
    
    hdri: string?, exposure: number?, post: object?
    
-   `set_material`
    
    Set material, colour, roughness, metalness and opacity.
    
    id: string?, ids: array?, material: string?, color: string?, roughness: number?, metalness: number?, opacity: number?
    
-   `simulate`
    
    Deterministic rigid-body settle under gravity; optionally apply the resting positions.
    
    ids: array?, steps: number?, apply: boolean?
    
-   `undo`
    
    Step backwards through the mutation journal.
    
    steps: number?
    
-   `ungroup_objects`
    
    Dissolve a group, leaving its children in the scene.
    
    group\_id: string?
    
-   `validate_scene`
    
    Manifold, winding, volume, ground and interpenetration diagnostics with severities.
    
    ground\_check: boolean?
    

Tools

36

Registered with

JavaScript

Scan finished

Oct 19, 2026

Tool names and descriptions are what orbit-seven-dusky.vercel.app/ registered when we loaded it in Chrome 154 on Browser Use Cloud. The summary and the “ask an agent” lines are AI-written from them. To call the tools yourself, see [Chrome’s WebMCP docs](https://developer.chrome.com/docs/ai/webmcp). [How we found it](https://browser-use.com/webmcp#method).

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