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# Alza: 31 WebMCP tools for AI agents

![](https://www.google.com/s2/favicons?domain=alza-dev.pages.dev&sz=96)

Other · alza-dev.pages.dev

## Alza

2D floor plan editor that builds 3D. Agents can draw walls, doors, windows and rooms, place furniture and check the plan.

[Open alza-dev.pages.dev](https://alza-dev.pages.dev/)

## Ask an agent to

-   Draw a 4 x 5 m bedroom with a door and a window
-   Place a sofa and a dining table in the living room
-   Check my plan for wall errors, then build it in 3D

## 31 tools

-   `add_door`
    
    Add a door on a wall. t is the position of the door CENTER along the wall (0..1). Default width 0.9 m, height 2.1 m; a door wider than 1.2 m is built as a double door with two leaves. The vano is clamped so it always…
    
    wallId: string, t: number, width: number?, height: number?, hinge: string?, side: string?
    
-   `add_room`
    
    Add a room: a metric rectangle (x, y = top-left corner, w, h in meters) with a label and floor finish (oak | tile | carpet | concrete).
    
    x: number, y: number, w: number, h: number, label: string, floor: string?
    
-   `add_wall`
    
    Add a wall segment from (ax,ay) to (bx,by) in meters. Coordinates snap to a 5 cm grid. Default thickness 0.15 m (use 0.1 for interior), height 2.7 m.
    
    ax: number, ay: number, bx: number, by: number, thickness: number?, height: number?
    
-   `add_window`
    
    Add a window on a wall. t is the position of the window CENTER along the wall (0..1). Default width 1.2 m, sill 0.9 m, height 1.2 m. The vano is clamped to fit.
    
    wallId: string, t: number, width: number?, sill: number?, height: number?
    
-   `build_3d`
    
    Raise the plan into 3D: extrudes walls with real openings, resolves corner joints, builds furniture, and switches the human's view to the 3D scene. Call after drawing so the user sees the result.
    
-   `calibrate_underlay`
    
    Scale the loaded blueprint image to real-world meters. Give two points on the image as fractions (u, v in 0..1; u = right, v = down) and the REAL distance between them in meters (e.g. a dimension printed on the plan).…
    
    u1: number, v1: number, u2: number, v2: number, meters: number, opacity: number?
    
-   `clear_model`
    
    Clear the whole plan (walls, openings, rooms, furniture, notes). Use when the user asks to start over.
    
-   `define_item_kind`
    
    Create a piece of furniture that is NOT in the catalogue, then place it with place\_item. Use this whenever the plan draws something the catalogue does not have, or draws it at a different size — a corner bath, an…
    
    kind: string, label: string, w: number, d: number, h: number, color: string?, category: string?, parts: array?
    
-   `edit_wall`
    
    Move endpoints or change thickness/height of an existing wall (by id). Endpoints snap to 5 cm.
    
    id: string, ax: number?, ay: number?, bx: number?, by: number?, thickness: number?, height: number?
    
-   `get_editor_state`read-only
    
    Read what the human is doing right now: 2D/3D view, camera mode, selected wall/item/room, current draw mode.
    
-   `get_issues`read-only
    
    Run the constraint checker over the plan. Detects: too-short walls, loose ends, collinear overlaps, mid-span crossings, openings overflowing their wall or overlapping each other, walls ending inside an opening…
    
-   `get_item_catalog`read-only
    
    List the furniture catalog: kind, label, footprint (width × depth in meters) and height.
    
-   `get_model`read-only
    
    Read the full floor plan: walls (endpoints, thickness, height), openings (doors/windows with position along their wall), rooms (metric rects with labels), furniture, and plan name. All units are meters.
    
-   `get_notes`read-only
    
    Read all notes left on the plan by the human and by agents.
    
-   `get_supplier_catalog`read-onlyuntrusted content
    
    Read the furniture catalogue published by the PARTNER ORIGIN (Nordika) as its own WebMCP tools — sku, name, category, real footprint in metres, price and stock. Alza discovers those tools with getTools({fromOrigins})…
    
    category: string?, maxPrice: number?, maxWidth: number?, inStock: boolean?
    
-   `get_underlay`read-only
    
    Read the blueprint underlay: whether a reference plan image is loaded, the world rectangle it covers (metres), the mapping from image fractions to world coordinates — and the PROTOCOL for tracing it. Call this FIRST…
    
-   `leave_note`
    
    Leave a note on the plan for the human (or read theirs): design rationale, questions, measurements to verify. Notes are visible in the Notes panel.
    
    text: string
    
-   `measure`read-only
    
    Measure a distance: between two points (x1,y1)-(x2,y2), or the length of a wall by id. Returns meters.
    
    x1: number?, y1: number?, x2: number?, y2: number?, wallId: string?
    
-   `move_item`
    
    Move or rotate a furniture item by id or kind (e.g. "sofa"). Same rotation convention as place\_item: 0 faces +y, 90 faces +x, 180 faces -y, 270 faces -x.
    
    id: string, x: number?, y: number?, rotation: number?
    
-   `move_opening`
    
    Move a door or window along its wall to a new center position t (0..1). Clamped to fit.
    
    id: string, t: number
    
-   `place_item`
    
    Place furniture from the catalog at (x, y) = center in meters. rotation (degrees, counterclockwise) sets which way the piece FACES: 0 = faces +y (down/south on the plan), 90 = faces +x (right/east), 180 = faces -y…
    
    kind: string, x: number, y: number, rotation: number?
    
-   `place_supplier_product`
    
    Buy-in-place: fetch one product from the partner origin by sku, add it to this plan's catalogue at the supplier's REAL dimensions, and place it at (x, y) = centre in metres with the usual rotation convention. The…
    
    sku: string, x: number, y: number, rotation: number?
    
-   `remove_item`
    
    Remove a furniture item by id or kind.
    
    id: string
    
-   `remove_opening`
    
    Remove a door or window by id.
    
    id: string
    
-   `remove_room`
    
    Remove a room by id or label.
    
    id: string
    
-   `remove_wall`
    
    Remove a wall by id. Its doors and windows are removed too.
    
    id: string
    
-   `set_camera`
    
    Move the 3D camera: "orbit" (default 3/4 view), "top" (plan view from above), "walk" (first-person at 1.6 m — the user walks with WASD). Implies switching to 3D.
    
    mode: string
    
-   `set_door_swing`
    
    Change how an existing door opens: hinge ("a" | "b" — which jamb carries the hinges) and/or side ("left" | "right" — which way the leaf swings, walking the wall from its A endpoint to its B endpoint). Re-run build\_3d…
    
    id: string, hinge: string?, side: string?
    
-   `set_doors`
    
    Swing the door leaves in the 3D scene open or shut (build\_3d must have run). state: "open", "closed" or "toggle". Pass an opening id to act on one door, or omit it to act on every door in the plan. The human can do…
    
    state: string, id: string?
    
-   `set_plan_name`
    
    Rename the plan.
    
    name: string
    
-   `update_room`
    
    Update a room by id or label (e.g. "bedroom"): move, resize, relabel, or change floor finish.
    
    id: string, x: number?, y: number?, w: number?, h: number?, label: string?, floor: string?
    

Tools

31

Registered with

JavaScript

Re-checked

Oct 24, 2026

Tool names and descriptions are what alza-dev.pages.dev/ registered when we loaded it in Chrome 154 on Browser Use Cloud. The summary and the “ask an agent” lines are AI-written from them. To call the tools yourself, see [Chrome’s WebMCP docs](https://developer.chrome.com/docs/ai/webmcp). [How we found it](https://browser-use.com/webmcp#method).

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